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During his travels, Lanius will discover new weapons, learn to master several types of elemental magic, and become more proficient with his pole-arm; the deadly Lochaber axe.

LOCHABER AXE

A variety of pole-arm akin to a pike or halberd, it is similar to the blade-staff created by Corvus the Heretic, only of much more professional construction. Primarily a slashing weapon, it is useful in close combat with enemies that do not fire spells or projectiles. Praying at blade shrines along the way will infuse it with magical energies, making the lochaber axe even more deadly. In the absence of blade shrines, the Tome of Power can do the same for a limited amount of time.

PROJECTILE WEAPONS
GOLD HELLSTAFF

There are numerous hellstaves scattered around Parthoris, most being more recent copies of the original weapons. The Gold Hellstaff is one of those ancient originals. It requires gold hellorbs to provide ammunition. A steady stream of flaming golden skulls can be very effective, especially at close range. The Tome of Power is able to combine the hellstaff with Lanius' own plasma ball spell, resulting in a powerful beam of plasma energy being channelled through the staff.
MANA BOW

The mana bow fires arrows infused with mana. On impact, these arrows explode to unleash a magical mana storm. With the Tome of Power, a mana monsoon is unleashed.
PHOENIX BOW

Rain fire from the sky down onto your enemies with the much-feared phoenix bow, an awesome weapon with or without the Tome of Power. It requires special phoenix arrows which ignite on impact. Not to be used in close quarters though, since a careless phoenix archer can quite easily blow themself up.

OFFENSIVE SPELLS ( GREEN MANA)
PLASMA BALL

A combination of fire and air, plasma is a highly charged ball of energy that ignites the oxygen in the atmosphere, resulting in a blazing green bolt. Used in conjunction with the Tome of Power, the spell combines fire, air and earth for a more devastating blast.
SOLAR FLARE

The solar flare spell draws on the energy of the sun. A fan of fiery bolts are discharged from the hand, spreading out to cover a wide area. The closer you are to an enemy, the more of these explosive flares will slam home, maximising the damage. The Tome of Power can turn this spell into a trio of miniature suns that home in on their targets.
FIREWALL

On command, a rolling wall of fire will spread out from the caster, engulfing all in its path in purifying flames. The Tome of Power turns this spell into a raging firestorm.

DEFENSIVE SPELLS ( BLUE MANA)
TOME OF POWER

One of the seven Tomes of Power entrusted into your care. It is capable of drawing on large amounts of defensive mana to intensify the effects of your offensive spells.
RING OF REPULSION

A low-level air spell, it draws on defensive mana to fire a spreading pulse of energy that pushes enemies away. Useful when being mobbed, or when you have nothing but a small amount of defensive mana left at your disposal.
LIGHTNING SHIELD

A field of static surrounds you, zapping any foe that comes within range with a mildly damaging charge. The downside is that an enemy has to be within striking distance to be affected. Use this spell in combination with your pole-arm for hand-to-hand combat.
WHIRLWIND

The powers of the tempest are at your disposal. A localised storm is brewed up that will repel even the mightiest opponents. Once conjured however the tempest has a mind of its own, and will not follow you around if you move. Use this to your advantage, by blocking off a doorway or narrow passage to prevent enemies from following you.
DOOM CLOUD

This is the defensive version of the Iron Doom spell. A cloud of spiked balls orbit the caster, locking onto targets automatically and seeking them out.



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