Hexen II Add-ons

Here you can find a collection of levels and hubs to download for Hexen II. Single maps can generally go under the data1\maps subdirectory of your Hexen II install, while larger level packs might go under their own subgame directory. (Hint: if you are using a *NIX port of Hexen II and find some of the maps or other files won't load, it may be due to filenames that have capital letters in them. Change the filenames to lowercase letters and it should work.)

Some of these maps, particularly the deathmatch ones, were excavated from old crusty file archives that didn't always preserve README files or authorship information. Sorry if that's the case for one of yours but this site is no longer maintained.

If you want, you can jump directly to a subsection:

Single-player levels: Collected levels which can be played in single player. These were played to completion to make sure that they work.

Deathmatch-with-monsters levels: Collected levels which are designed for deathmatch, and lack important single player functions like an exit trigger, but do have some monsters to kill. I have not checked these in a proper multiplayer game.

Deathmatch levels: Collected levels which are designed for deathmatch only. As of this posting many of these were verified only in so far as making sure they load in the game and can be explored, but some were tested against bots.

Botmatch mods: AI opponents to use on deathmatch levels.

Miscellaneous mods: Assorted other non-map mods.


Single-player levels

Title Author Description Special
Requirements
Screens Download
& Links
Mission Pack by Rino Rino A set of 22 small, mostly medieval maps by Rino. The maps are generally arranged in a linear fashion with only a few hub-style exits. In-game messages are in Italian. This set is a little rough around the edges in some places, but overall a fun adventure. Screenshot of Mission Pack by Rino
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Rino's page
Mission Pack by Rino 2 Rino A second adventure by Rino, with 12 high quality maps in a linear progression. Primarily Blackmarsh themes are used, with a nice blend of Septimus elements in some areas to create a feel that's more evocative of the Renaissance than ancient Rome. Portal of Praevus is required to play (although PoP creatures/textures are not present.) Portal of Praevus Screenshot of Mission Pack by Rino 2
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Rino's page
The Baron Gastone House Rino A smaller, three-map hub set from Rino, this one set in a manor and crypts with some custom textures. Unlock the secret of good Baron Gastone's magic piano and battle the Horseman of the Apocalypse that he sealed away before his death. This is another good set from Rino, shorter than the Mission Pack by Rino sets but still recommended! A source port is required, but the set isn't specific to any particular one (I used Hammer of Thyrion). Source Port Screenshot of The Baron Gastone House Download

Rino's page
The Dark Mysteries of Dr. Bones Rino Rino's dedication to Hexen II comes through once again with another short & sweet hub. This time you are exploring the house of Dr. Bones and the adjoining catacombs. There are lots of custom textures, good thematic use of the game's bestiary and some nice scripted events and traps. There's also some nice design such as little windows to peek through and see where puzzle items can be found later. There's just a little touch of comedy sprinkled in, too. Some of the English in the messages is a little bit odd but nothing too jarring or incomprehensible. Overall another recommended set. Source Port Screenshot of The Dark Mysteries of Dr. Bones
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Rino's page
Wheel Of Karma: A Tulku Odyssey (Part 1) Inky A set of several maps that use Portal of Praevus both for the Tulku setting and the extended creatures and functions, a welcome rarity in Hexen II mods. Snowy mountains, ice, lavish temples and some grand, peculiar machinery await discovery, as do some modified creatures and artifacts to change things up. The maps are varied, clever and creative, packed with secrets, puzzles and lore. There's even a conversation system, although currently you have to find a secret area to see this in action. Despite the new additions, the general spirit of Hexen II is kept intact.
This is meant to be just the first demo episode of a bigger adventure and I'm quite looking forward to seeing what Inky comes up with next.
Portal of Praevus

uHexen2-Shanjaq
(.EXE included, source)
Screenshot of Wheel of Karma
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WIP - External Link

Inky's Page
Shifting Sands whirledtsar A lavish Thysis/Egyptian map that takes a more Quake-like bent with a bunch of grand setpiece rooms and heavy combat interspersed with a few more Hexen-ish elements in the form of finding puzzle items and buttons. Port extensions were used to allow for a bigger map than is typical for Hexen II, and the opposition is fairly tough. The map also makes use of a bunch of elements from the Game of Tomes / Shadows of Chaos mods, so expect alt-fires for your weapons and some additional creatures making an appearance in the bestiary. uHexen2-Shanjaq
(.EXE included, source)
Screenshot of Shifting Sands Download
The Tyrant's Tome whirledtsar A short and sweet Roman-ish map with a somewhat arcadey feel while still including pleasing secrets and puzzles, and an aesthetic that surpasses Raven's original levels. Not a long-lasting experience, but a worthy one. Recommended. Screenshot of The Tyrant's Tome Download
Black Plague Serge Jaeken Two Thysis (Egyptian) themed maps (one regular, one boss map) by Serge Jaeken, dealing with the story of a plague emanating from the tomb of an evil pharaoh. Screenshot of Black Plague Download
Fortress of Four Doors C. Alan "calan" Larsen A large hub by C. Alan "calan" Larsen, exploring all the themes in Hexen II (except Tulku) and concluding with a rematch vs. Eidolon. Screenshot of Fortress of Four Doors
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Buried Spire Jeremy Statz (Terata) A short but quality medieval map by Jeremy Statz (Terata). Apparently an outtake from the author's work on Portal of Praevus and requires PoP to play, although it does not contain any of the new creatures or textures that I could see. Portal of Praevus Screenshot of Buried Spire Download
The Temple of Chaos Tobias Persson AKA Tobey A single action-oriented map by Tobias Persson AKA Tobey.
The author says: "An ancient-Egyptian-temple/tomb themed map... There's not much puzzling & thinking going on in here, but there's plenty of Brutal Pain And Death (tm)... (This map is quite hard, so often it's YOU that experience BPAD{tm})"
Screenshot of Temple of Chaos Download
Ravenhurst: Resurgence of Evil Travis "Boog" Tokaruk A short adventure in a very nice-looking "Lava Barracks" where you fight mostly archers. Seemingly the beginning of an unfinished larger project as there are only two maps and it crashes when you take the elevator on the second one. Portal of Praevus is required due to some features such as the objective notes system, but PoP creatures aren't used. Portal of Praevus Screenshot of Ravenhurst
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Discourteous Bisect (MARTIMH2) The MarTim Team A small single player level with primarily medieval texturing, by The MarTim Team (Tim van Hal, Marco van Schriek, & Roel Tiemessen). There's some competent construction, but a few flaws, the most serious being that you cannot play as the Paladin since you need to shoot a switch at a point where you'll only have the sword as this class. Screenshot of Discourteous Bisect Download
The Docks
(Heretic E1M1)
Kenon A recreation of E1M1 "The Docks" from the original Heretic, including the original textures and music. Well-done for what it is (a pretty much faithful recreation of the layout, aside from monster loadout and a few other small alterations) although I could have wished for something more of a reinterpretation taking advantage of Hexen II's advances, rather than a closely copied map. Screenshot of The Docks Download
Ahumado's Skull Jan M. Pear A two-map adventure by Jan M. Pear encompassing medieval and egyptian themes. You are on a quest to retrieve the skull of Ahumado. A bit strange and cryptic in some parts, but interesting. There is an error that pops up in the messages about a missing ambient sound sometimes, but it doesn't harm gameplay. Screenshot of Ahumado's Skull
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Speeeed's Imagination or Speeed's Folly Jan M. Pear A single level with a mixture of themes, by Jan M. Pear. This one is rather strange and could be considered more of an experimental/comedy map with some off-color humour. It's interesting and showcases some neat stuff Hexen II can do, but not recommended for someone who prefers a serious adventure. Screenshot of Speeed Download

Deathmatch-with-monsters levels

Title Author Description Special
Requirements
Screens Download
& Links
H2dmx1 AmranX A little Roman-style deathmatch area which also includes several archers to blow up in single player. The layout is rather symmetrical, but this map has some of the best aesthetics I've seen in a Hexen II deathmatch map. Screenshot of H2dmx1 Download
Twin Harbour Josh "Wankeroo" Gallagher & Dehumaniser A deathmatch level with a decent monster battle in single player. The text seems to indicate that there's an exit in there somewhere, but I haven't found it. The level has a Heretic-style dock town type of theme, with Heretic textures. Apparently an adaptation of a Heretic II custom map. Screenshot of Twin Harbour Download
Worldmix HaTe }MoD{ and Pa3PyX A deathmatch level with no exit, but there are some monsters to exterminate if you're so inclined. It features a mixture of areas showcasing the four themes of the original Hexen II campaign. I imagine navigation might be a bit too tight and fiddly for good deathmatch. The map source is included if you want to edit it. Screenshot of Worldmix Download
Nightmare Castle Dehumaniser & Aenn Seidhe Priest An adaptation of the hidden E4M1 (actually E6M3 in the latest version) found in Heretic, whose ultimate origin is from the idmap01 deathmatch level for Doom 2 by American McGee. A nicely done conversion. Two versions are included, ncastle.bsp appears to be the newer one as well as being the one which includes monsters. Screenshot of Nightmare Castle Download
Apocalypse Kravnos A simple deathmatch level with some levitating structures to traverse if one wants the fourth weapon. There's a solitary werepanther to beat up in single player, but no exit. Screenshot of Apocalypse Download
Dm1V5 DarkRavager A surreal deathmatch map on an wide open field, with a switch that turns the lights on and off. Single player has a solitary golem to destroy, and no exit. Screenshot of Dm1V5 Download

Deathmatch levels

Title Author Description Special
Requirements
Screens Download
& Links
Adarena1 (author unknown) Deathmatch with a central arena area with a few floors, one reachable by flight, and a side area. Screenshot of Adarena1 Download
Excalibur Ace [AD] Deathmatch in and atop a big castle with lots of ramparts. Screenshot of Excalibur Download
The Agony Jacob Bowers A small deathmatch level centered around a nice-looking setpiece room. Intended mainly for duels. Screenshot of The Agony Download
The Agony (part 2) Jacob Bowers This is an extended version of "The Agony" which is listed above. Two floors of basement under the original level have been added making it suitable for a larger player count, along with other more minor tweaks. Screenshot of The Agony part 2 Download
Assultdmhw Incubus An abstract deathmatch map mixing various themes. There is a bit of lava. Screenshot of Assultdmhw Download
The Asylum Headrot A spacious deathmatch level in a horror-themed asylum that includes ruined cells and torture chambers. A few textures are ripped from Quake. Screenshot of The Asylum Download
Bequick Ancient1 A small but decent-looking deathmatch level which requires you to take a lava bath if you wish to complete the fourth weapon. Screenshot of Bequick Download
BreakDown Desperado Deathmatch in a cave that features lava and a cage trap that players can mess around with. Screenshot of BreakDown Download
Cowabunga (author unknown) A deathmatch in a sort of ruined temple with vegetation. Blocky, but spacious and you can move around smoothly. Screenshot of Cowabunga Download
Cipdm1b2 ComeInPeace Deathmatch with several brown rooms connected by red "portals" with a lava bath in the central one. Architecture is basic, but looks like it could be entertaining. Screenshot of Cipdm1b2 Download
Dcdm2 (author unknown) Deathmatch in two rooms connected by teleports, one with multiple tiers and lava at the bottom, the other with a couple of bunker-like structures. The Ring of Flight is put to use. Screenshot of Dcdm2 Download
Dcdm3a (author unknown) A deathmatch level with some corridors and a big room with some gimmicks like breakable walls and playing with the catapult. Not at all visually pleasing but possibly entertaining. Screenshot of Dcdm3a Download
Egypt Arena Desperado An Egyptian-themed deathmatch map with good looks and construction. This one is probably fun. Screenshot of Egypt Arena Download
Fun Death DarkRavager A small and very surreal deathmatch arena consisting of levitating structures reachable by swimming. Screenshot of Fun Death Download
Gauntlet Utopia A deathmatch level consisting of a bridge over lava in the middle with an armory of basic weapons and mana on one end and the high-end weapons on the other end with a teleport to a sniper tower. Looks to be designed for players to fight over control of the tower. Screenshot of Gauntlet Download
Havdm1 Havoc A small, abstract deathmatch level in white brick with a bit of silent teleport trickery. Screenshot of Havdm1 Download
Helix Wydraz (Anthony Affrunti) A small, vertical deathmatch map with ramps around the sides and a column of swimmable water in the center. Author describes it as "Close quaters deathmatch for four." Screenshot of Helix Download
The Circle of Osiris Kor Skarn Deathmatch in a nice-looking Egyptian temple with some silent teleport trickery to make it seem as if the level loops endlessly. It's a neat effect but I'm not sure how well it would pan out when players are running through the halls in question. Screenshot of The Circle of Osiris Download
Hwtemple Kor Skarn A big, labyrinthine, Mazaera-themed map with some texture recolors. Some of the texture alignment is on the sloppy side, but there are still a few cool-looking areas with larger setpieces. There are a few semi-hidden areas like the goodies in the lava zone under the bridge. Motion is a bit restricted and fiddly in some places, though. Screenshot of hwtemple Download
Hwtomb Kor Skarn Similarly to Hwosiris, this is an Egyptian-style deathmatch map with some silent teleport trickery, but unlike the simple infinite looping trick in Hwosiris, Hwtomb is quite disorienting. Screenshot of Hwtomb Download
Inchwdm3 Incubus A deathmatch map with some interesting designs despite mediocre visual appeal. This one might be a fun map with real players, but Apocalypse bots don't play too well; they have trouble finding the weapons and prefer to start a melee mosh pit in the courtyard. Cronos bots have similar problems, but fight worse—don't bother. Screenshot of Inchwdm3 Download
Inchwdm4 Incubus A deathmatch map with two distinct areas to teleport between, a Greco-Roman temple with outdoor areas, and an underground lava cavern. There are some odd texture choices but this is still one of Incubus' more visually appealing maps. Inchwdmf4 is an alternative version of the map with a different item loadout but otherwise appears to be identical. Screenshot of Inchwdm4 Download
Inchwdm5 Incubus Deathmatch in a cave with lava traps and a teleport to a garden-like area. Getting the good items requires taking some risks with the lava; this aspect seems rather nicely designed. Screenshot of Inchwdm5 Download
Int18 Incubus A spacious deathmatch map where the fourth weapon can be found in a levitating tower. Screenshot of Int18 Download
Kinghill Desperado A fight-for-the-strong-point type deathmatch map where the fourth weapon can be found at the top of a treacherous ramp along the edge of a tall stony shaft. The other room of the map is a cave with the more basic weapons. Screenshot of Kinghill Download
Kinghill2 Desperado The sequel to Kinghill, another cliff-climbing deathmatch based around the same concept; get the fourth weapon at the top. Screenshot of Kinghill2 Download
King of the Hill 3 Utopia Utopia's entry to the "kinghill" style of maps. Once again the deathmatch is based around climbing a cliff to reach the fourth weapon. Screenshot of King of the Hill 3 Download
TowerDeath Utopia A deathmatch level with a tall tower in the middle of a box. Climbing the tower requires navigating a narrow ramp that's broken in places, which is tricky even when not being attacked by other players, but the fourth weapon and a lot of mana are waiting at the top. It's essentially similar in concept to the above "King of the Hill" levels. Screenshot of TowerDeath Download
Ksdm1 Kor Skarn A deathmatch level in some sort of arcane building. Uses what appear to be some new custom textures (or I don't recognize the source they're from, at least). Uses water as opaque "doors" or "curtains" that can be passed through without hindrance but not seen through. Includes a MIDI track from the first Hexen. The map is large enough that Apocalypse bot navigation does them no favors, but they don't seem to have any other issues. This is one map where the Cronos bots' superior navigation gives them the advantage. Screenshot of Ksdm1 Download
Ksdm2 Kor Skarn A deathmatch on a series of ring-shaped structures floating in the void. Falling off the edge just teleports you back into the action, rather than killing, and can be key to traveling to different sections of the map. Includes a MIDI track from the first Hexen. Apocalypse bots do quite well on this one, especially if they manage to assemble the fourth weapon. Cronos bots manage, but artifact use and cheat jumping don't fully offset their poorer combat and lower likelihood of finding the fourth weapon. Screenshot of Ksdm2 Download
Lavagarden Desperado A cavernous deathmatch map with a bunch of gimmicks such as levitating moving cubes that you can ride, rising and falling platforms, and a rainy garden room. I'm not sure how conducive all the bells & whistles are to a good deathmatch, but it is impressive on the technical front. Screenshot of Lavagarden Download
Lovelava Ancient1 A big deathmatch level with several different areas, some traps, teleports, a castle exterior, and as the name implies, lots of lava. I imagine this one would be fun for some casual matches. Screenshot of Lovelava Download
Lodoss War - Incan Nightmare Lodo (Abdulah Pouriliaee) Deathmatch in a temple that has a larger bottom floor and a smaller upper one reachable by quick-moving lifts. Nice visuals and seems like it'd be a good design for deathmatching on too. Screenshot of Lodoss War - Incan Nightmare Download
Lodoss War - Lightning War Lodo (Abdulah Pouriliaee) Deathmatch in a spooky stormy castle. Has a few secrets and tricks. Looks to be a decent level. Screenshot of Lodoss War - Lightning War Download
Ominous Inaugural The MarTim Team A medieval-themed deathmatch map. I've seen prettier levels, but looks like it could be fun to play. There's a water pool that requires the dedicated "swim up" key to escape from. Screenshot of Ominous Inaugural Download
The Rotting Mines Headrot A deathmatch set in a series of mine tunnels. The visuals are quite pretty, but ultimately it's a grid of corridors so I doubt it's the most entertaining map around. Screenshot of The Rotting Mines Download
Pmid16 Incubus An Egyptian deathmatch map with some large structures and boxy, ugly rooms with peculiar texturing choices. Some of the elevators connecting parts of the map are annoying, too. Not a good map for bots, it's too big and weirdly arranged for them to navigate well and neither the Apocalypse nor Cronos bots play enjoyably. Screenshot of Pmid16 Download
Prom (author unknown) A rather large deathmatch map with several areas including a park with a well, a hedge maze, bunkers for ballista dueling, and a dungeon. Screenshot of Prom Download
Rbdm (author unknown) Trivial-designed deathmatch in a series of three rectangular, ugly rooms with statues, connected by teleports. Barely worth taking note of, but the spherical teleporters are kind of neat. Screenshot of Rbdm Download
Rrxincs Incubus A multi-tiered deathmatch map with some drop-through lava and a trippy lake region. Apocalypse bots do okay in the main arena, but have trouble if they get into the big water area. Cronos bots drown in the water and generally don't do well. Screenshot of Rrxincs Download
Serpent's Wrath Guildhall Steve Hoier (Ancient1) A castle-like deathmatch map with a big council chamber, as well as some other rooms and passages including some odd water and lava zones. According to the readme, it is meant to represent the guildhall of a Hexen II guild called Serpent's Wrath. The visuals are rather nice in some places. Screenshot of Serpent's Wrath Guildhall Download
Sibh2dm1 (author unknown) A nice spacious deathmatch map with a secret to find. Not the prettiest but seems like it might play well since movement is easy and unobstructed. Not a good map for bots, however. Apocalypse bots can't play this level properly, they fall into the shallow water features and won't jump out. Cronos bots are a bit better at avoiding the pools, but still get stuck if they fall in, and aren't very exciting anyway. Screenshot of Sibh2dm1 Download
Streets (author unknown) An urban-themed deathmatch level based around some streets and alleyways with store windows you can break into for goodies. Screenshot of Streets Download
Unholy Kain A deathmatch level featuring a graveyard, dungeon and sewer with some tricks and secrets. Blocky but looks like it could be entertaining. Both bots have some problems, particularly with the water area, but Cronos bots are a bit more amusing since they'll use the Ovinomancer spell. Screenshot of Unholy Download
Wpdm1 Demolisher Deathmatch in a castle, including a dining hall and some various scenery that you can blow up. Kind of blocky but seems like it might be fun. The Apocalypse bots perform quite respectably here. The less aggressive Cronos bots are a bit of a bore, though. Screenshot of Wpdm1 Download
Wtf5 Incubus An abstract, blocky deathmatch level in mostly brown brick, with a water area. Not pretty but possibly entertaining. Apocalypse bots have some trouble navigating and finding the weapons. Cronos bots are slightly better at finding things but still have trouble and also drown a lot. Screenshot of Wtf5 Download
DM pak for Hexen II nihil A pack of five deathmatch-only maps in a .pak to go in their own -game directory. Despite the author's statement of "Don't expect some cool lookin' levels in this pak!" I've certainly seen worse-looking levels and these also seem like they could be genuinely fun to play judging by a wander around in them. Most are standard deathmatch battlegrounds but N4 is a more experimental map based around the flight powerup. Apocalypse bots do fairly well on N2, N3 and N5. N1 has too much water. Cronos bots' handling of N1 might be slightly better, others are disadvantaged. Neither bot can handle N4 due to the flight gimmick, more's the pity. Screenshot of DM pak (N4)
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Hexenworld 2008 map-pack JWH A pack of eight deathmatch-only maps. "Cthulhu's Burnt Offerings" is an original map, which is a boxy affair based around traps, while the other maps are conversions or adaptations. There is a remake of E1M1 from Doom which has some interesting reinterpretations, while the remakes of Quake's deathmatch maps are more or less direct conversions that are aesthetically pleasing but not very imaginative outside of the reinterpretation of the military base level. DM4 does look quite nice in Mazaera theming, in my opinion. Some of the maps use textures ripped from Quake and the earlier Heretic/Hexen games. Screenshot of 2008 map pack (Cthulhu)
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Raven Maps Raven Software,
conversion by Aenn Seidhe Priest
Four deathmatch maps from Heretic II backported to Hexen II, with the Heretic II textures converted as well. Since they're based on professional map designs, they all look pretty nice. Includes MIDI files from the prior Heretic/Hexen games as the background soundtrack. Screenshot of Raven Maps Download
Citadelic (Dmcitadel) Greg Barr,
conversion by Aenn Seidhe Priest
This is one of the maps from the Raven Maps pack, on its own. The file hash is different from the one in the four-pack although the file name is the same, so until I figure out what the actual differences are, this remains available here. I recommend you use the version from the four-pack above, though. Screenshot of Dmcitadel Download
Quake conversions ~JackStraw
(conversions of maps by id Software)
Conversions of some of the official Quake deathmatch maps (dm3, dm4, dm6) to Hexen II, with the Quake textures retained. Screenshot of ~Jackstraw's Q1 conversions Download

Botmatch mods

Title Author Description Special
Requirements
Screens Download
& Links
Apocalypse Bots M. Hutchings [Doomwolf] These bots have fluid animation and dodge around nicely making them hard to hit in melee, but they are lackluster at navigating the map. Best for maps with a simple structure and easy-to-find weapons, like RAVDM4, but for such maps, if they don't emphasize artifact use, this bot often plays more effectively than the Cronos Bot. They don't use inventory items which makes them incomplete in my eyes, since this is a major aspect of what makes Hexen II's gameplay what it is. This also means they can't fly. Summoned imps don't seem to be very interested in attacking the bots, although force cubes do. Players using the Invisibility Sphere are ignored by bots while they are invisible. Portal of Praevus (and thus Demoness players) are not supported.

Of the official maps, RAVDM4 works best, RAVDM3 and RAVDM5 are ok too, RAVDM2 is so-so, and RAVDM1 is not recommended.
Download
Cronos Bots Cronos This bot's movement and animation is kind of janky, not nearly as smooth as the Apocalypse bots, and they're less adept at fighting than Apocalypse bots set on a good skill level. It's almost like they move in slow motion or have some misguided simulation of a laggy connection. Unlike the Apocalypse bots however, they can use items, though not always very smartly. They won't use flight rings though. They always play as the same class as the player, unless you set player class randomization on in the deathmatch settings—the author apparently considered this a feature. Bots can also post chat messages. Crusader bots can occasionally be very annoying, as they won't switch to the hammer to smash a frozen player but might hang around and keep instantly re-freezing them. The bot also cheats a bit, it is able to jump across wider gaps than real players can. Navigation and item use are this bot's strong points, in all other regards the Apocalypse bot seems to be superior. Portal of Praevus (and thus Demoness players) are also not supported. The mod's source is available though, so perhaps it can be improved upon.

Of the official maps, RAVDM4 works best, RAVDM3 is so-so, RAVDM1, RAVDM2, and RAVDM5 are not recommended.
Download v1.0.4

v1.0.4 Source

Miscellaneous mods

Title Author Description Special
Requirements
Screens Download
& Links
Extra Abilities Benjamin Ellison Gives each of the four classes a new starting ability that can be used to burn mana (or in the case of the necromancer, health) for a special effect that gets better with experience level increases. The Crusader gets a close-range blast attack, the Paladin can trade mana for health, the Necromancer can trade health for mana, and the Assassin can teleport behind enemies. A simple but neat concept that could be worth trying out on your next playthrough, although there are more extensive gameplay overhauls out there these days that could be more (or less) appealing. This works only with the base game, not Portal of Praevus (so no Demoness enhancement, either.) Download
Weapon Leech Scytale Modifies the weapons system so that you can toggle the Tome of Power effect on and off at will. The catch? Using Tome mode without a Tome will leech away some of your experience points each time you fire, so you have to weigh the tradeoff of having more powerful attacks versus developing your experience levels more slowly. A simple but cool idea. Download
Lightning Sorcery Matt Wright [ punk ] This mod changes the Necromancer's Bone Shards into a lightning spell. The sound effects on the spell are quite loud—even irritatingly so. As far as I can tell, it's just a reskin and doesn't actually alter the spell's stats. Screenshot of Lightning Sorcery Download
Super Gauntlets Stephen R Bradley (a.k.a. ]t-rexx[ ) This mini-mod makes the Paladin's gauntlets burn blue mana at a rate of one unit per punch in order to do double-strength punches. One downside is that the mod doesn't seem to give much consideration to Tome of Power effects. The mod also nerfs spiders' HP; they can be killed in one punch even without the mana upgrade. Download
SuperNecro Version 1.0 JFK A cheat/amusement mod which makes the Necromancer's weapons ridiculously powerful. They all fire much faster and they no longer use any ammunition (although the author supposedly did not make it so they can be selected when no ammo is available, not that this is likely to be an issue.) Download
RavenLord v 0.93 |neLuk| Buffs the Necromancer class in various ways: improved sickle leeches mana off of enemies (with the, I presume unintended, effect that you can also leech from destroyable scenery), cosmetic changes to magic missiles, more powerful Raven Staff, and a new special ability at level 3 (become incorporeal when standing still, similar to the Assassin's "Hide in Shadows"). It makes the class quite powerful, but unlike SuperNecro, it does attempt to at least pay lip service to game balance. Download
Arachnophobia Ryan Wetherill aka Reven Adds an impulse to summon spiders that follow the player. The spiders don't attack the player, nor enemies either, and grant no/negligible XP if killed, so this is really a novelty or coding experiment more than anything else. The author also purportedly messed with the Necromancer stats and cheat codes a bit. .HC files are included if one wants to look at how things were done or modify the code. Download